So, my favorite game engine Unity has finally release version 3.0 this morning. I've been waiting a long time for it and dove right in once I got it downloaded and installed.
I took the standard 7x7 3DS model I made and plopped it in, assigned some scripts to the 3 movable parts (axis) along with some Keyboard and Mouse inputs to control them. I haven't been developing in Unity in quite a while so I fumbled and stumbled my way through the coding, relearning syntax and whatnot.
I got the basics done and put it online to see what kind of performance I would get. The Unity3d plug-in has a tendency to run 25% CPU in Firefox, that's what I recorded just a few moments ago. Even when going to other tabs. But that's okay, I've got the visual settings on "Fantastic!" so I expect a little work on the CPU, and the application runs pretty smooth on my PC.
BUT -- I'm having trouble identifying a direction for it. I can create a animated demo of course, but I want something that is user controlled so they can "live the experience" as it were.
So check it out here (requires a Unity3D plug-in):http://www.zentoolworks.com/games/cnc3d.htmlLocation and File names will most likely change in time.
So, what else can I do with this?
What would be fun or educational from a user's perspective, from YOUR perspective?
No limitations here -- let the creative juices and imagination fly in any direction!http://www.unity3d.com/unity/(highly recommended)